![]() ![]() ![]() A variety of adventure seeds as well as a ready-to-play adventure, “The Rookery of Umra-Zhul”.Guidelines for running court-based campaigns and campaigns set in the dreamy, ancient, and mysterious world of Kull.New player options, from homelands and backgrounds to the enigmatic Elder Race, new stories, talents, natures, and war stories. ![]() New archetypes such as the Agent, Ambassador, Counselor, and Gladiator.A gallery of non-player characters such as Kull and his court: Brule the Spear-slayer, Counselor Tu, and others - as well as enemies as dangerous as the diabolical sorcerer Thulsa Doom.A gazetteer of the lands of the Thurian Age: the Seven Empires, the untamed Pictish Isles, distant Lemuria, the primitive island of Atlantis from whence came Kull, and the mysterious End of the World. Exile of Atlantis (untitled) Synopsis: Kull is a teenager and is already physically adept and headstrong.The curious gods and myths of the Thurian Age, including rules for magic and even time travel. ![]()
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